S VENUE INTELLIGENCE GAME NIGHT ยท LIVE HVH 4 ยท 2 NGS
๐Ÿ“ท 212/214 CAMERAS โšก EDGE 40 ms ๐Ÿ•‘ --:--:--
Module 04 ยท Concession Optimisation

Queue & Revenue

Queue-length prediction, automated rerouting and recovered revenue

๐ŸŒญ
Longest Queue
Section 22
16 people ยท 6.1 min
โžก
Reroute Target
Section 41
2 people ยท 0.9 min
๐Ÿ’ต
Revenue / hr
$5,170
$3,440 at risk
๐Ÿ“ˆ
Saved / hr
$4,280
recovered by rerouting

Queue Board ยท Live Queue Board

CV counts the queue and predicts wait time
StandCameraQueueWaitRevenue/hrLoadStatus
Sausage & Beer
Section 22
C-203 16 6.1 min $1,180
CRITICAL
Craft Beer Bar
Section 34
C-177 15 5.6 min $1,340
WATCH
Harborview Franks
Section 9
C-141 13 4.4 min $920
WATCH
Bleacher Bar
Bleachers
C-311 6 2.6 min $780
NORMAL
Express Stand
Section 18
C-206 4 1.3 min $640
NORMAL
Ice Cream & Sweets
Section 41
C-233 2 0.9 min $310
NORMAL

Queue โ†’ Action โ†’ Measured Outcome

โœ“ Detect19:38
โœ“ Predict19:39
3 Act19:41
4 Measureโ€”
Before vs. after intervention
Avg wait (before) 6.5 min
Avg wait (after) 2.1 min
Conversion rate 40%
Revenue recovered $4,280
68% conversion
๐Ÿ‘
AI counts heads

No stand call-in needed; an 18-person queue surfaces itself.

๐Ÿ“ฒ
App push

Offer pushed to fans in Sections 20-24.

๐Ÿ–ฅ
Digital signage

Signage updates to point at the Express Stand.

๐Ÿ’ต
Measured outcome

$4,280/hr of potential sales recovered.

C-203 QUEUE OVERFLOW
LIVE
Section 22 Sausage & Beer ยท Queue 16 people

Recommended Action

Reroute 40% crowd โ€” move 40% of Section 22 demand to Section 41 (120m away, currently 2 queued). Average wait drops from 6.1 min to 2.1 min.

How this helps operations

1 Find the longest line

AI counts heads instead of waiting for a stand to call it in. An 18-person queue surfaces itself.

3 Quantify what you recovered

$4,280/hr of exposed sales, measured before and after the intervention.